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Roaya

Learning Through Fun Training Kit

  • 1 day
  • 2 sessions
  • 120 min / session
  • 4 hours in total
  • Intermediate level
  • Arabic

Description

Training kit on the edutainment learning approach

Learning through entertainment (fun):

A directed activity carried out by individuals to develop students' behaviour and their mental, physical and emotional abilities, by introducing humour and amusement into daily lessons and purposeful educational play, achieving enjoyment and amusement, and making use of play and entertainment activities in acquiring knowledge, bringing the principles of learning closer to students and broadening their cognitive horizons.

How do we achieve the goal of learning through entertainment?

An educator can achieve the goal of learning through entertainment by following approaches and strategies distinguished by:

  • Ease, excitement and challenge.

  • Approaches that give students independence and self reliance.

  • When these approaches are suitable for the students' inclinations and age stage.

The importance of learning through entertainment for the teacher:

  • Knowing various approaches and strategies, including learning through enjoyment and its methodology.

  • Creating activities based on learning through enjoyment or fun.

  • Through learning by entertainment, thinking is developed and its levels are raised.

  • Being able to distinguish between learning through play and learning through entertainment.

  • Applying enjoyment based learning programmes in the classroom to achieve the required objectives.

Objectives

  • Identifying the basics of cybersecurity and its key concepts.
  • Discovering the importance of cybersecurity and its role in protecting information and systems.
  • Reviewing the ethical issues related to cybersecurity.
  • Discussing the concept of cybersecurity leadership and the importance of training employees.
  • Acquiring skills in managing cybersecurity risks and assessing threats.
  • Learning about the information security management system according to the ISO 27001 standard.
  • Understanding the nature of cybercrimes and the mechanisms for combating them.

Who it's for

Teachers, designers of educational activities, and anyone interested in modern learning methods.

Training sessions

  • Introductions and programme opening
  • The learning through fun method
  • The flipped classroom strategy
  • The learning through play strategy
  • Training activity

Version 1 — updated 16 October 2026

We keep the content up to date; every download gets the latest version.

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Frequently asked questions

Teachers, designers of educational activities, and anyone interested in modern learning methods.

Files coming soon