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Integrating Augmented and Virtual Reality in Education Training Kit

  • 2 days
  • 4 sessions
  • 120 min / session
  • 8 hours in total
  • Intermediate level
  • Arabic

Description

**Integrating Augmented and Virtual Reality in Education Training Kit**

Integrating augmented and virtual reality in education represents a qualitative shift in learning methods, providing rich interactive experiences that enhance understanding and application.

This integration opens innovative educational horizons that raise the level of interaction and engagement and transform content into a living learning experience.

**Why trainers should obtain this training kit:**

  • Enabling trainers to understand the foundations of augmented and virtual reality and deploy them effectively in the educational context.

  • Strengthening trainers' ability to design interactive educational experiences that raise learner engagement and motivation.

  • Equipping trainers with skills for selecting appropriate tools and platforms according to clear educational and technical criteria.

  • Supporting trainers in integrating modern technologies within traditional lessons and improving learning outcomes.

**Browse a selection of specialised training kits in the field of knowledge, education and learning**

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Objectives

  • Introduce participants to the concepts of augmented and virtual reality and the fundamental differences between them in education.
  • Enable participants to design an educational experience using AR/VR covering objectives, content and interaction.
  • Train participants to use AR/VR content creation tools and platforms and integrate them with learning systems.
  • Equip participants with skills to evaluate educational experiences, measure their impact, and address operational challenges to ensure sustainability.

Who it's for

Teachers, trainers, and educational content designers interested in augmented and virtual reality technologies.

Training sessions

  • Training activity and programme opening
  • The concept of augmented and virtual reality and the difference between them
  • The importance of AR and VR in education and their impact on the learning experience
  • Types of devices and technologies used (VR headsets, smartphones, tablets)
  • Challenges of applying AR and VR in the educational environment and how to overcome them
  • Training activity

Version 1 — updated 16 October 2026

We keep the content up to date; every download gets the latest version.

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Frequently asked questions

Teachers, trainers, and educational content designers interested in augmented and virtual reality technologies.

Files coming soon